Subject: early Chinese Classical rules Date: Mon, 23 Jul 2001 00:21:46 GMT According to Mr. Asami's webpage, which has in turn quoted from an official mahjong body paper, the earliest, original Chinese Classical rules in the 1850's (reconstructed Ningpo rules, by HAIBARA Shigeki, published January Showa 27 in official mahjong paper "Mahjong Times") looked like the following: http://www.asamiryo.jp/tre2.html Triplet-point counting. Going out = +10 points. No rounding. East-doubling. Payment between non-winners. Nine Terminals Abortive Draw adopted. No-point hand was really worth nothing, except for the 10 points for going out. You didn't get bonus points or a faan for a no-point hand. robbing a kong = +2 points simple eye/edge/gap/2-pair calling = +2 points All-Pong hand = +4 points winning on supplement tile = +4 points winning on last tile in live wall = +4 points (some uncertain pattern) = +4 points Mixed One-Suit = 1 faan Seat Wind pong = 1 faan Dragon pong = 1 faan (Prevailing Wind not recognized) Pure One-Suit = 3 faan Blessing of Earth = 1/2 limit (Big) Three Dragons = limit Four Winds = limit (Small Four Winds hand counts as "Four Winds" if containing Seat Wind pung) Nine Gates = limit Thirteen Terminals/Thirteen Unconnected = limit (But both are recognized only for the dealt hand. These hands cannot be "built".) "Pao" rule in effect for Three Dragons, Big Four Winds, and Pure One-Suit. wrong meld, long/short hand -> dead hand "Pao" penalty applicable for Big Three Dragons, Four Winds, Pure One-Suit ---- "3-faan minimum mahjong is like volleyball with a 4-meter-high net. It makes the game more challenging only for novices." - Alan Kwan / tarot@netvigator.com Zung Jung mahjong official website: http://www.zj-mahjong.info/