Big Four Winds and Small Four Winds by Alan KWAN Shiu Ho 6 Nov 2001 In most modern versions of mahjong, "Big Four Winds" is defined as a hand containing four wind pung, while "Small Four Winds" is defined as a hand containing three wind pung and one wind pair. But according to (deceased) Mr. Gaan Ji-Cing, a hand with three wind pung and one wind pair in which the pung contain both the seat wind and the prevailing wind should also be considered a "Big Four Winds" hand. This article takes a look at the historical background behind this issue. According to Mr. Asami's webpage, which has in turn quoted from an official mahjong body paper, in the earliest, original Chinese Classical rules, there were no seperate definitions of "Big" and "Small" versions for the Winds and Dragons patterns. For the dragons, only Big Three Dragons (three dragon pung, same as today) was recognized; Small Three Dragons was not recognized. About the winds, one fact which many players today are not aware of is that, the prevailing wind (round wind) was not recognized in the original, earliest conception of mahjong; it was a much later addition. The original definition of the "Four Winds" hand required that the hand contains either four wind pung or three wind pung plus a wind pair, and in the latter case, the player's seat wind must be a pung. In the earliest versions of mahjong, very few patterns were recognized: you didn't get a faan for a totally concealed hand or an all simples hand, and not even for a no-point hand. About the only important patterns, besides the faan-honors, were Mixed One-Suit and Pure One-Suit, which were worth one faan and three faan respectively. In that conception, the faan-honors were considered special and valuable tiles for their basic faan-value itself, which was a big thing when there were few other patterns of comparable value. The dragons were the most precious and valuable tiles in the set, and any player was awarded a faan for collecting a pung of one. (Remember that in that conception, one faan was a very valuable thing, and one rarely saw hands of 5 or more faan as we do today.) Thus collecting all three dragon pung was thought of as the highest achievement, and the hand was awarded the limit value. In the same way, a player's seat wind was considered special and valuable to him (remember that there was no prevailing wind to divert the attention), so a "four winds" hand must contain the seat wind pung, or the hand would be seen as flawed and thus not deserving of special recognition. While this definition of "Four Winds" was natural and consistent in the early conception, I do not think that it is necessarily desirable to adhere strictly to the same definition for "Big Four Winds" in contemporary versions, where most of the concepts and emphases in the original conception have been obscured or abandoned, including the very emphasis on faan-honors on which that definition was based. In the modern games, when we have "Big" and "Small" definitions for Three Dragons as well as Four Winds, when Mixed One-Suit is worth three faan while a seat wind pung is worth only one faan, when we could get the same one faan with a no-point hand or even merely by self-drawing, and so on, the common modern definition would seem more in place and more consistent with the rest of the system. Also, I feel an urge to question the involvement of the prevailing wind in Mr. Gaan's definition. I may well be biased, being an opponent of the prevailing wind: while its adoption could have been justifiable in the Classical game, where there was felt to be a shortage of patterns, there is no such shortage in the modern games, and the prevailing wind seems very much a superfluous inclusion. In any case, that definition is clearly an unfair one, since it favors one player (the one with the double wind) over the others. I think if one really wants to stick to the original definition (for some reason, despite having trashed most or all of the concepts and emphases in the original game ...), it would be better to adopt the first original one, which requires a pung of the seat wind but not the prevailing wind. In my set of "Zung Jung" rules, the common modern definition is adopted. This is because Zung Jung is designed to be a pattern-centered system which rewards primarily the patterns of consistency in one's hand. The faan-honors retain their significance in the form of the appreciable value awarded for the faan-honor pung themselves, but as the "Three/Four Wind" patterns are based on the multitude of wind sets in the hand, the seat wind (or the prevailing wind) does not enter into the definitions of those patterns. Reference: Mr. Asami's webpage http://www.kctv.ne.jp/~asamiryo/tre2.html